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To get the specifications of our aircrafts right, we researched and collected a lot of data and made sure that each aircraft’s unique characteristics had been properly implemented in the game. In order to achieve that, we did extensive research on the subject. Regarding the aircraft visuals, we made the ailerons, flaps, and rudders move authentically by synchronizing their motions to the player's controls. Producer Kazutoki Kono: It’s my pleasure to talk about ACE COMBAT 7: Skies Unknown. Can you talk about the research involved to ensure the jets and flight mechanics felt authentic? Thanks for your time and congratulations on the release of ACE COMBAT 7: Skies Unknown. Kono also expounds on the implementation of ACE COMBAT 7’s critically-praised VR mode and discusses how the studio achieved arguably the best graphics for a combat flight game to date. The ACE COMBAT producer elaborates on the great lengths that went into getting the jets to feel authentic, talks about designing gameplay that straddles the line between feeling fun yet realistic, and speaks to balancing what hardcore fans expect from the series while introducing new innovations. To see how Bandai Namco Studios was able to reignite the series’ success, we interviewed Kazutoki Kono.
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In fact, Destructoid stated in its review that “Ace Combat 7 absolutely soars as a return to form for a series thought dormant.” Despite all of this contributing to overwhelming pressure, Bandai Namco Studios flew high with their combat flight action game and delivered what many consider the best ACE COMBAT yet. Not only is ACE COMBAT 7 the first installment in the franchise to use Unreal Engine 4, but it also marks the series’ first foray onto modern consoles. By Jimmy Thang Leading up to the launch of ACE COMBAT 7, it had been 12 years since the release of the last mainline game in the series.
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